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RE:Map for After Effects and Premiere Pro, EN, ESD

3675,00Kč Ex VAT
4446,75Kč Inc VAT

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  • Manufactured by: RE:Vision Effects


RE:Map provides professional quality mapping and distortion tools.

RE:Map is a set of 5 plugins:

  • RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
  • RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
  • RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect.
  • RE:Map Displace warps an image with a user-supplied displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters.
  • RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
General RE:Map Features
  • 8 and 16 bits per channel processing. Floating point image support for After Effects 7.0 and up and OFX hosts.
  • High quality filtering of images which includes supersampling and mipmapping
RE:Map UV Features
  • Requires 16 bit per channel or floating point support from host application.
  • Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
  • Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
  • Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
RE:Map Inverse UV Features
  • Requires 16 bit per channel or floating point support from host application.
  • Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.
RE:Map Distort Features
  • Automatic distortion of features in an image for a caricature effect.
RE:Map Planar Features
  • Provides much better results than the corner pinning found in most applications, with high quality filtering.
  • Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.
RE:Map Displace Features
  • Requires 16 bit per channel support from host application.
  • Multiple passes available for smearing and feedback effects.
  • Both forward and inverse displacement filtering provided, giving different but equally interesting results.

Feature Availability Note: Not all the plugins of the RE:Map set work properly in all applications listed. In particular, RE:Map UV, RE:Map Inverse UV and RE:Map Displace need 16 bits-per-channel support, so these three plugins of RE:Map are only recommended for After Effects, and OFX and other After Effects-compatible hosts that support 16 bit-per-channel or floating point image processing.

After Effects and Premiere Pro Compatibility

  • Adobe After Effects CS3 and up, including 64-bit support for CS5 and up.
  • Adobe Premiere Pro CS3 and up. (Read about common Premiere Pro issues)
  • Quantel generationQ
  • Other programs that offer After Effects plugin compatibility, please test demo before purchase
  • Some plugins of the set requires 16 bit per channel or floating point support from host application. See Features tab.

Operating System Requirements

  • Mac OS X 10.4 and up
  • Windows 2000 or XP and up

RE:Map for other applications

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This product was added to our catalog on 04/24/2012.

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